Wednesday, August 29, 2007

The Paranoia Effect

Most gamers fondly remember West End Games' classic silly roleplaying game Paranoia. Long story short, you work for the all controlling Computer as a troubleshooter, eliminating mutants & traitors. The catch, of course, is that your character is a mutant traitor. Hilarity (and laser fire) ensues. Great silly fun when it's expected. Here's a thought for running a one-shot with pre-gen characters: Bring this concept into some other genre & play it straight. I think it'd work particularlly well in a horror setting like Call of Cthulhu or Chill. After all, no one in their right mind is going to read anything in a CoC game, but if you're related to the Whatley's or the Marsh's through your maternal grandmother then you really aren't all that sane, now are you? (cue creepy, gurgling laughter)


Retired Geezer said...

At AoS
(Incidentally, this is why your cellphone batteries don't last as long if you're inside a large building or way out in the boonies.)

Now that there is some f'n Knowledge!


Cybrludite said...

Thank Steven DenBeste's post on cell-phones back in the day.