Wednesday, August 29, 2007
The Paranoia Effect
Most gamers fondly remember West End Games' classic silly roleplaying game Paranoia. Long story short, you work for the all controlling Computer as a troubleshooter, eliminating mutants & traitors. The catch, of course, is that your character is a mutant traitor. Hilarity (and laser fire) ensues. Great silly fun when it's expected. Here's a thought for running a one-shot with pre-gen characters: Bring this concept into some other genre & play it straight. I think it'd work particularlly well in a horror setting like Call of Cthulhu or Chill. After all, no one in their right mind is going to read anything in a CoC game, but if you're related to the Whatley's or the Marsh's through your maternal grandmother then you really aren't all that sane, now are you? (cue creepy, gurgling laughter)
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2 comments:
At AoS
(Incidentally, this is why your cellphone batteries don't last as long if you're inside a large building or way out in the boonies.)
Now that there is some f'n Knowledge!
Thanks,
RG
Thank Steven DenBeste's post on cell-phones back in the day.
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